AI Insights · Timothy · October 2024
Top Slime Games on iOS in Brazil Q3 2024
Explore the performance of the top 5 slime games on iOS in Brazil during Q3 2024, with insights on downloads, revenue, and active users.
During the third quarter of 2024, the slime games category on iOS in Brazil witnessed varied performance across its top five apps. Data from Sensor Tower reveals trends in downloads, revenue, and weekly active users, showcasing the dynamic nature of these engaging apps.
World of Slime Simulator Games from Solid Apps INC experienced a consistent increase in weekly revenue, peaking at approximately $497 in the week of August 19. Downloads saw a notable rise mid-quarter, with a high of around 1.7K in the week of August 12. However, weekly active users decreased from 2.1K to 1.4K by the end of September.
My Talking Slimy: Super Cat 3D by Pixeland LLC had a steady revenue trend, averaging around $200 weekly, with a slight dip in late September. Downloads showed a downward trajectory, starting strong at 330 in late July but dropping to just 22 by the end of the quarter. Weekly active users also declined from around 1K to 900 over the period.
Super Slime Simulator, developed by Dramaton LTD, maintained a relatively stable revenue, with a peak of $129 in late September. Downloads fluctuated, reaching a high of about 3K in early July, then decreasing to around 1.9K by the quarter's end. The app's active users mirrored this pattern, starting at 12.7K and closing at approximately 9.8K.
Another app by Dramaton LTD, Bruno - My Super Slime Pet, showed a varied revenue trend, with a notable peak of $162 in early September. Downloads were robust initially, hitting 4.5K in late July, but dropped significantly to 1.4K by the end of September. Despite this, weekly active users remained relatively high, averaging around 22K throughout the quarter.
Lastly, Super Slime - Black Hole Game by Supercent, Inc. had minimal revenue impact, with the highest being $10 in mid-July. Downloads started strong at nearly 3K in early July but fell dramatically to 292 by the quarter's conclusion. Active users decreased from 7.3K to 3.4K, reflecting the declining trend in user engagement.
For more in-depth insights into these app performances, visit Sensor Tower.